3rd year work
3d art for The Deep
Friday, 10 June 2011
Ncloth to the pillow
for shot 1 in heroes we need to have some reaction with the pillow and the kids head. so i decided to use nCloth for this shot. it didnt go too well cos when i assigned it for the 1st time it went completly droopy and it collapsed on itself. so what i did was add the rigidity up a few units, 10.000 to be precise and the problem went. however. i need problem popped up, this was the fact that the hair geometry kept sticking to it. Also the the clothing seems to be interacting with the pillow even tho its not even touching it. here is an image of what i meant.
here are two videos demonstrating what i have to deal with.
as you can see the ncloth does give it bounce but it keeps sticking to the geometry. as you can also see i had to move the head out the way to stop it sticking.
this video shows a better view of the ncloth problem im having, you can see the twitches right at the end.
here are two videos demonstrating what i have to deal with.
as you can see the ncloth does give it bounce but it keeps sticking to the geometry. as you can also see i had to move the head out the way to stop it sticking.
this video shows a better view of the ncloth problem im having, you can see the twitches right at the end.
Tuesday, 7 June 2011
shot 20 final animation.
here is my final animation for shot 20.
happy with the results. this shot is a go go.
happy with the results. this shot is a go go.
shot 15 The Deep
Today i was given this shot to animate, the director was happy with my animation so he said that i should try another shots to speed up animation for the deep.
this was my second attempt at getting it right
there is a little to be done and i might improve it. but for now i will be my final attempt. need to make a start on other shots for Heroes1.0
this was my second attempt at getting it right
there is a little to be done and i might improve it. but for now i will be my final attempt. need to make a start on other shots for Heroes1.0
shot 20 Heroes 1.0 attempt 2
here is another attempt at shot 20. again, im not too sure with this shot, i think he still looks a little robotic.
animation clean up, adding blendshapes!
ive been asked to clean up some animation done in hereos1.0, ive had shots 35 and 38 this week and the 1st thing i noticed was the lack of life in the scene, i dont know if it was a good move but i created blend shapes, i made them for the curtains so i could make them move at least a little so they didnt look so dead.
i know so far the animation isnt great but we will work on these shots to make them better. right now its just important to get all the animation done. this is shot 35
this is shot 38
as you can see in both videos ive added blend shapes to the curtains, there is little movement but thats all i really wanted.
i know so far the animation isnt great but we will work on these shots to make them better. right now its just important to get all the animation done. this is shot 35
this is shot 38
as you can see in both videos ive added blend shapes to the curtains, there is little movement but thats all i really wanted.
Monday, 6 June 2011
shot 20 Heroes 1.0
this is my first shot with the cape, im in mixed minds at the moment, this was my first test.
ive kinda worked backwards on this shot, i got the movement i wanted for the body and the worked on the rest.
here is shot 20 attempt 2
this is a lot smoother, especially when he gets up, it doesnt look like a robot anymore.
(i hope it doesnt anyway)
ive kinda worked backwards on this shot, i got the movement i wanted for the body and the worked on the rest.
here is shot 20 attempt 2
this is a lot smoother, especially when he gets up, it doesnt look like a robot anymore.
(i hope it doesnt anyway)
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