ive added the aditional structures that i wanted for the factory, i have made 3 types of chimneys, the big tall ones and smaller ones on the roof.
here is the biggest of them all, i will place this one behind the rest of the building
the image bellow is of the second chimney, i plan to make this a copper one, adding character to the factory, as kofi never said what the factory was for then i'll just add my own person style to it.
this is the third chimney i made for the building. its prestty much the same as the second one but a little smaller and without the supports.
i also made a cooling tank to sit on the roof of the factory. its just a simple cylinder with smaller pipe like cylinders surrounding it.
the final thing i did was the crane, i plan to duplicated most of these things to make it look a little fuller. here is what it looks like so far
due to the ginormous scale in which kofi models i had to create each thing in a different scene and then import them in, once in i scaled them up to fit the current scene.
Saturday, 30 April 2011
gloves for heroes1.0
ive came up with a tricky assignment today i had to model the gloves for Heroes. what i did firts was try to add ncloth to a on the rig and animate the ginger to see what happened, this was a massive disaster and it slowed animation down incredibly and it didnt look realist at all. it also didn't keep its shape very well. so my next aproach was to duplicated the hand and scale it up so the hands would fit properly, this was another disappointment as between the fingers there was a lot of deformation. so i went back to the basics and started with a cube.
This is the finished model, ive duplicated it for both sides so its ready to add to the rig.
this is what it looks like on one of our animation shots, Clym has done very well merging the original hand with the gloves so it can be animated.
This is the finished model, ive duplicated it for both sides so its ready to add to the rig.
this is what it looks like on one of our animation shots, Clym has done very well merging the original hand with the gloves so it can be animated.
Friday, 29 April 2011
Modelling Factory
i have been giving the task to add additional parts to the power plant in heroes 1.0, i have to add more character to it. i will be adding big chimneys to give it a sense of power over the rest of the buildings in the scene. this is what kofi gave me to work with.
as you can see it has the industrial look to it, but no characteristics of it.
these two images above is more of what i have a mind, but i also want to add cranes so it adds that little extra. what i like about these images is the old worn look you get when looking at them,the feel of them nearing their last days as a structure.
as you can see it has the industrial look to it, but no characteristics of it.
these two images above is more of what i have a mind, but i also want to add cranes so it adds that little extra. what i like about these images is the old worn look you get when looking at them,the feel of them nearing their last days as a structure.
Tuesday, 19 April 2011
Ice experiment, goes well!
after finishing with cave, i was wondering whether i could maybe add something in the ice, like in ice age. here is a pic of what i mean
this is what i managed to do, its not as good but its a start.
i think with better lighting i could get a better result, its not a bad result i must admit, not quite as good but im new at playing around with shaders.
this is how i did it
after i found the file i wanted of the internet i converted it to a PNG and deleted the white background on the file. then the created a PSD network to link the Bumpmap and the PNG file. as you can see in the final result of the network of shaders the banes are singled out and there is no white background.
here is what the whole scene looks like, the lights are very simple and are only there to show my work.
this is what i managed to do, its not as good but its a start.
i think with better lighting i could get a better result, its not a bad result i must admit, not quite as good but im new at playing around with shaders.
this is how i did it
after i found the file i wanted of the internet i converted it to a PNG and deleted the white background on the file. then the created a PSD network to link the Bumpmap and the PNG file. as you can see in the final result of the network of shaders the banes are singled out and there is no white background.
here is what the whole scene looks like, the lights are very simple and are only there to show my work.
Wednesday, 13 April 2011
Saturday, 9 April 2011
bones and rocks for The Deep
Now that ive finished and added the ice shader to the ice cave i have decided to add a few things to the scene to add more character to it.
this is an image of a bone with i made out a polygon cube which i extruded a few times.
as you can see i have also UV mapped it and added a texture.
as you can see i have also duplicated this bone a few times to scatter more around the ice cave.
i have also made rocks from cubes and the sculpt polygon tools to reshape them.
here is another rock which ive made for the scene
this is an image of a bone with i made out a polygon cube which i extruded a few times.
as you can see i have also UV mapped it and added a texture.
as you can see i have also duplicated this bone a few times to scatter more around the ice cave.
i have also made rocks from cubes and the sculpt polygon tools to reshape them.
here is another rock which ive made for the scene
Monday, 4 April 2011
Sunday, 3 April 2011
Ncloth problmes
I have been trying to do shot 19 in heroes1.0 where the kid uses the blanket as a cape, but every time I seem to take a step forward I then take three steps back, its really starting to slow the rest of my work down. the problem im having that that the cloth is not colliding with itself so it deforms through its own mesh. which is not going to look good in such a well prepared film. i don't want to let the team down due to this problem,
Friday, 1 April 2011
toy for heroes
today i have made a toy robot for room in heroes 1.0 it was loads of simple cubes with added shaders, nothing too extream as i was following this image as a reference. as you can see, it wouldnt take much to model this.
here is my version of the robot, i regret not doing the wine up handle for it you see on the right hand side.
as you can see, my version is not as exciting but it will do, it is a simple toy anyway. im happy with the results. i might even try rigging it later on.
here is my version of the robot, i regret not doing the wine up handle for it you see on the right hand side.
as you can see, my version is not as exciting but it will do, it is a simple toy anyway. im happy with the results. i might even try rigging it later on.
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