to get this result, which i must admit isnt that good, ive applied the following attributes.

the most important atributes which i learnt about was probably the scale attribute and the Num Frequency as these affect the detail given out by the shader, its a good thing to play with when youre getting closes ups of the shader animating. a good number would be 45k, this will give you a very realistic movement, and when you turn the transparency up you get an amazing shot.
here is just a single shot of what i mean,

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