Tuesday, 29 March 2011

final cave shaders

now that the cave is finished. i want to add the perfect shader so the environment will look as good as we imagined it in the storyboard.

here is what ive manged to do so far with a simple Phong, as you can see, its not very ice looking. more like glass. it just doesnt seem cold.



here is another attempt with the shader.



i have noticed that i keep getting stretch marks in the cave corridor and it looks really odd, i cant seem to be able to get rid of them, this is what i mean, it happens with all the shaders i apply, i think it might be my geometry doing this.




i will forget about the streach marks for now, i will upload the final cave when its finished.

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