For the scene inside the cave i will have to come up with the right shaders, i cant texture it as i believe it will look terrible due to all the UV mapping that i will have to do. whereas with a shaders i can allocate it to the whole mesh and save me hours of work.
here is a tutorial which i used to start off with my shaders.
this tutorial was a little too complicated to use but i learnt a few things from it. mainly how to play around with the ocean shader, it was something which i hadnt done before. it might come in handy when testing the ocean for the start of the deep. \
this is a forum which i read through to for information on ice shaders.
http://forums.cgsociety.org/archive/index.php/t-55147.html
i have found this site called CreativeCrash.com but its not given me a way to do things, its only suppling me with the shaders. i would like to know how to do it.
i will keep looking for a tutorial.
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