I was asked by the deep to model an iceberg as they will be using one for the final film. the iceberg plays a part in the story as its the lair of a huge eel. i had tried to model one before but was very dissapointed with the results, so i have choosen to start again.
here is what i have done.
this is a screenshot of what the UV texture editor looked like when open, this is an indication of the level of detail which came from this iceberg project. i will try and use displacement maps so it will take less time to render.
this is a quick illustraion of what the iceberg may look like in the scene :)
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