Sunday, 20 March 2011

more Ice Shaders

i have found more shaders in Creative Crash, they will all do the job, although some look better than others. what im really looking for is a shader that i can make myself. this way i will understand how to edit the attributes if needed in the scene.

this is an example of a shader i have found. but no tutorial so i cant make my own



as you can see the shader looks too metallic for me, I would like it to have more of a cold feel to it, more of an icy blue to it. i did find something good about this shader, i have listed it bellow, this is what i want so i wont need to UV map the cave when it comes to adding texture.

"The shader is 100% procedural which means that it uses only 3d-textures and that
there is no need to consider UV-mapping"




someone else has commented on the fact that it can look more metallic than icy.

the next image shows a shader which has been designed to work with a HDRI map, so in theory having a dark HDRI map will give me a dark ice cave effect.

this is the effect of the shader with a very light HDRI map.



HDRI map



this was the last shader i found today, it wasnt as good as the rest but i think it might do very well if used for a far away shot.



i do like how they have added an object inside the ice. looks cool and it has given me an idea. i will show it later on ;)

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