here is what ive manged to do so far with a simple Phong, as you can see, its not very ice looking. more like glass. it just doesnt seem cold.

here is another attempt with the shader.

i have noticed that i keep getting stretch marks in the cave corridor and it looks really odd, i cant seem to be able to get rid of them, this is what i mean, it happens with all the shaders i apply, i think it might be my geometry doing this.

i will forget about the streach marks for now, i will upload the final cave when its finished.
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