Sunday 27 March 2011

test renders of the cave, and cave shader

test renders on the cave. this first one is too fast and it fails to capture the cave as a whole, i personally dont know what i was thinking when i set up the camera for this render. it was awful! you cant make out anything! i did get rid of a few light cos i think there were too many, and not only that, they were really badly placed.



this next video is my attempt to set the attributes of shader keyed tho of the camera, like the tutorial said, how ever this is what i got.



as you can see the sparkles dont change their position when the camera moves, there is slight flickering but i just think its probably my screen and not the attributes ive played with.

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